Meet
An espresso machine.
One wheel.
Three cups. Zero brakes.
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Anatomy of a disaster
Every part has a job.
Every part can fail.
Three cups. Your score. Your whole reason to live.
The tray. Two rails. Not enough rails.
The gauge. Pressure is fine. Balance is not.
The handle. Mostly there for courage.
The mast. Every turn of the wheel tips it the other way.
The wheel. Knobbed tire, three spokes, no kickstand. It never stops.
Where it all started
Born on Playdate.
- A tiny yellow console with a crank on its side.
- Turn the crank, the wheel turns.
- The wheel turns, the machine tips back.
- That is the whole game. It is very hard.
Nothing is scripted
Real physics.
Real falls.
Rigid bodies, real contacts, real torque. When CRANK falls over, nobody decided it. You did.
- Rocks fall from the sky.
- Cups slide on the tray.
- Lean closer to the edge, score faster.
Now on
iPhone.
Your thumb is the crank. Same machine, same physics, same three cups. Plus a duel mode: one screen, two players, or a friend online.
Built for iPhone Duo, folded or open.
App Store

And next
CRANK is coming
to more screens.
- PlaydateOut now
- iPhoneOut now
- AndroidComing soon
- SwitchComing soon
Community
Fall together.
Every run counts on the world board. Challenge a friend with a duel link. Put CRANK on your lock screen.
Duel a friend
In the app, open DUEL, pick a mode, send the link. They tap it, you both play.
Share your worst fall
Every run ends with a share button. Tag it #CRANKCHAOS.
Wallpapers
Free. 1-bit. Made from the same machine as the game.
